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AI Insights · Timothy · July 2022

Top Character Collection Games Performance on Android in the Netherlands Q2 2022

In Q2 2022, the top five character collection games on Android in the Netherlands saw varied trends in downloads, revenue, and active users. Subway Surfers and Coin Master displayed notable performance metrics.

Top Character Collection Games Performance on Android in the Netherlands Q2 2022

In Q2 2022, the top five character collection games on Android in the Netherlands exhibited diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides an insightful overview of their performance.

Subway Surfers showed a significant upward trend in weekly revenue, starting at around $500 and peaking at approximately $4.1K in late May. Weekly downloads increased steadily from 7.8K to a high of 14.1K in the week of May 23, before experiencing a decline to 8K by the end of June. The game also saw a substantial rise in weekly active users, reaching 477K in late May, followed by a gradual decrease to around 369K by the end of the quarter.

Coin Master maintained a relatively stable weekly revenue, fluctuating between $38K and $48K throughout the quarter. Weekly downloads for the game started at 4.8K, peaking at 5.8K in early May, and then declined to 3.5K by the end of June. Weekly active users remained fairly consistent around the 32K mark, with minor fluctuations throughout the period.

Sonic Forces: PvP Battle Race experienced modest revenue growth, peaking at around $520 in late May. Weekly downloads for the game began at 1K and saw a significant increase to 7.7K in late April, followed by a decline to 1.7K by the end of June. The number of weekly active users rose to a peak of 33K in early May and then gradually decreased to approximately 20K by the end of the quarter.

Lords Mobile: Kingdom Wars showed consistent weekly revenue, ranging from $14K to $19K throughout the quarter. Weekly downloads were highest at 5.4K in mid-April, dropping to around 2.9K by the end of June. The game’s weekly active users peaked at 12.4K in mid-April and fluctuated between 9.3K and 10.6K for the rest of the quarter.

Toca Boca World maintained weekly revenue between $8K and $11K, with a peak of $11.8K in late April. Weekly downloads showed a peak at 4.9K in late April and then varied between 2.7K and 3.7K. The game’s weekly active users reached a peak of 91.6K in mid-April, with some fluctuations, ending the quarter at around 86.3K.

For more detailed insights and comprehensive data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022